Session 2, Monologue 3: Homeworlds' Home Worlds

In the beginning, there were 3, but now there are more. Let's start with a comfortable number, like 6, and see if we can't split those evenly between the original worlds.

Karma

The quintessential "nice place to live". It's green, liberal, shiny and happy, etc etc. It's an enlightened socialist commune, a center of culture and learning, of love and liberty. Everyone there eats super-healthy and jogs all the time. Yay.

Racial characteristics:

  • +Cha
  • +Con

Homeworld characteristics:

  • +Wealth
  • +Culture

Terra Nova

The "dirty future" to Karma's cleanliness. It's all Bladerunnery. Mega-corps rule everything, and clone slaves toil at the whims of immoral, god-like CEOs.

Characteristics:

  • Executive
    • +Int
    • +Wealth
  • Laborer
    • +Str
    • +Manual Skills

Abel

A barren iceworld, harboring a beautiful and exotic undersea civilization. The Abelites are reclusive, and do not like to share their enlightenment with anyone.

Characteristics:

  • Abelite
    • +Int
    • +Wis
    • +Science
    • Psychic Potential
  • Cyborg
    • +Physical
    • Being a cyborg

Tempus

A primal wilderness, ravaged by harsh weather, seismic and geothermal activity, and nasty natives. The Dekor thrive here, having overthrown those who first colonized their world.

Characteristics:

  • +Str
  • +Con
  • +Combat

Solen

An exotic, verdant paradise, the long-lost homeworld of the Spore. The Arcor call this world home, and here they commune with the ancient spirits who comprise the oldest known civilization in space.

Characteristics:

  • +Dex
  • +Mental
  • Psychic potential

Zion

A desert world, throne of the theocratic realm of the Supreme Prophet. What might otherwise be a backwater world is one of the hotbeds of xenoarchaeology; what they lacked in technological and psychic potential, the Zionists have made up for in divine providence.

Characteristics:

  • Stubbornness?
  • Religiosity?
  • Alien stuff
files
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  • (cur)
  • A Player's Primer
  • Abstract
  • Aeon Korr
  • Aisling Teague
  • An Adventurer's Guide
  • Attributes
  • Character Creation
  • Design Monologue 10: The Reality of Colonization: Lessons from Cowboy Bebop
  • Design Monologue 11: What to do, what to do
  • Design Monologue 12: Adaptation
  • Design Monologue 13: Human Potential
  • Design Monologue 14: Homeworlds Trek
  • Design Monologue 15: Brave New Homeworlds
  • Design Monologue 16: Second Life
  • Design Monologue 17: Founding the Foundation
  • Design Monologue 18: Classes and Roles
  • Design Monologue 19: Tech Talk
  • Design Monologue 1: Creating a Game
  • Design Monologue 20: Diaspora
  • Design Monologue 21: History of the World, Part 2
  • Design Monologue 22: The Not-so-long Arm of the Law
  • Design Monologue 23: EVE Offline
  • Design Monologue 24: Faces of Man
  • Design Monologue 25: Character Advancement
  • Design Monologue 26: 95 Theses
  • Design Monologue 27: The Powers That Be
  • Design Monologue 28: The History of Warfare
  • Design Monologue 29: Let's Talk Politics
  • Design Monologue 2: Basics of the Setting
  • Design Monologue 30: Sufficiently Advanced Technology
  • Design Monologue 3: Technology
  • Design Monologue 4: Objects of Value
  • Design Monologue 5: Adventures...in Spaaaaaaace!
  • Design Monologue 6: Protocols and Designations
  • Design Monologue 7: What's in a Name
  • Design Monologue 8: Spaceships and Other Cool Shit
  • Design Monologue 9: Rules Rule
  • Design Monologues
  • Design: Classes
  • Design: Equipment
  • Design: Feats
  • Design: Races
  • Design: Skills
  • Earth That Was
  • Example Characters
  • Glossary of Terms
  • History
  • Ian Sterling
  • Kieran Chase
  • NARR
  • Overview
  • PPP1-1
  • PPP1-2
  • Phobos
  • Phoebe the Pirate Princess
  • Purpose and Style
  • Rules (Version 1)
  • Rules
  • Session 2, Monologue 10: A Bunch of Homos
  • Session 2, Monologue 11: Trees In Space, or One Hell of a Fungal Infection
  • Session 2, Monologue 13: Home Worlds
  • Session 2, Monologue 14: Braver New Homeworlds
  • Session 2, Monologue 1: Races of the Homeworlds
  • Session 2, Monologue 2: The Great Space Arms Race
  • Session 2, Monologue 3: Homeworlds' Home Worlds
  • Session 2, Monologue 4: Current Events
  • Session 2, Monologue 5: The What-If Machine
  • Session 2, Monologue 6: Space Chivalry
  • Session 2, Monologue 7: Making Magic
  • Session 2, Monologue 8: On the Road again
  • Session 2, Monologue 9: If You Could Tell Time, What Would You Tell It
  • Session 3, Monologue 12: Stars Without Number
  • Special:Menu
  • Special:Style
  • Stars Without Number
  • Stealth
  • Technology
  • Terra Delta
  • The Syndicate
  • Tik'lik'litikki
  • Travelogue 1: Starbase: Concordia
  • Uranik Dorren
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